One thing that catches my eye is all the stonework seems to be quarried from different places. But I'm remembering a visit to Orvieto, and how nearly all the stonework was quarried locally, so it gave the town a very cohesive look. The original concept has a similar vibe for the stonework, it feels like it's all in the…
Congrats on finishing.Doesnt look like Reynolds tho. I'm no expert at likenesses but one way to get a better result is to use an app like zbrush and make it transparent. Get a film of the subject and place it under the sculpt app. Make the app semi transparent and then sculpt using many different angles as reference.
Thanks for your reply. With question 2, I'm asking more about (And I don't like to compare games, because each one deserves to stand on its own merit) But comparing something like Black Myth Wukong to Raji... or Assassin's Creed Mirage to Raji. Black Myth was a brand new IP from a brand new studio same as Raji, but it…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Update! -Added a window. All that's left is the door and the textures. I'll be making the door in Blender, because it's really hard to create small objects like door handles in ProBuilder.
This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…