Played for about an hour last night. Had no rubber banding which was nice. The game itself just feels streamlined in a way. There a bit of change with UI such as the enemy health bars as well. They've added quite a bit of different runes for spells which is really awesome because with my wizard most spells now have runes…
MeintevdS: As much as you may be interested in moving on to something new, I think it'd be great if you took a few more hours to polish up that bust. It has some really great shapes and the base colors you've got are really good, but there are a few fairly simple things I think you could do to push it to a more refined and…
>If nothing else, start making your own titles? even if some Fairy Cousin would pay all the bills while I'm making my title, the fruit is not worth it. They wouldn't behave that way if that was viable. Mic's next step is to buy Steam so that they could just clear the shelf of the competition. Sure, you can sell your stuff…
Hi ducckz! We plan to showcase the other divisions after 2 more Aeterna card reveals. In total we plan on showing 4 cards from each division. Stay posted, Ixion will be shown next. We've gone for cool nature-esque blue tones, mixed with the Eminence colour palette. :] Thank you ae, we really appreciate your support! Hello…
Hello all, After much learning, finally got my static low poly pilot normal mapped (major breakthrough for me). But I keep seeing the actual UV mesh edges showing up in the normal maps (as seen below). I use Maya2013 for baking normals as I seem to get bad results when using MayaLT2018. Would anyone be able to steer me…
im totally going to buy a sewing machine and make a boob outfit and sell them. It'll be like sloves for boobs. could call it a Boobirt, or tirt. those shots look great! Mitsurugi's back is a little odd in some of those shots, but xionhwa/crybabychick or however you spell her name looks awesome! edit:…
how to solve this problem? never had this before. I created proper uv seams in Maya and exported object as obj in zbrush and when i use "Zplugin uv master " uv unwrap with "USE EXISTING UV SEAMS" it shows me this problem. what does it mean and how to fix it?
Hello, the title says it all, how to do it in photoshop... It seems easy but either im stupid or tired, but i cannot figure what commands/features/tools to use in photoshop to get this done quickly... Can someone suggest? Picture what do i mean:…