Our Throne Room entry is going to be inspired by Kublai Khan's throne room from the Marco Polo series. We will be using Maya, Zbrush, Photoshop, nDo2, Substance Designer/Painter, and the Unreal 4 engine.
Going for more of a classic throne room with a little twist. i had the idea in my head as soon as i read the post. started blocking out the room last night. Once i get more references up ill post them as well. Software used 3ds Max Unreal Engine 4 Photoshop nDo2 Zbrush
A Viking Throne Room is what I'm going to make. I already started with modelling and meanwhile searched for references. I will post some of the reference and the model soon! Below a Style Board with references for the Throne Room I want to create:
Hi there all :) So for one of my university projects I'm attempting to re-create one of the rooms from the Ebon Hawk, the main starship from Star Wars: Knights of the Old Republic. The room doesn't have to be 100% populated for the brief, we are meant to finish fleshing it out in our own time for showreel purposes, but…
Thatched roof stable Oh hay! I have been working on this thatched roof stable asset recently and thought I would share my process for creating it. I started off by working with xgen hairs on a plane in Maya. Following reference I groomed the strands so that they fall in a straight, layered way, with occasional hairs going…
Hey all, This is my first time posting a WIP and I am looking forward to your critiques. The idea behinds this model is taken from an image of an old hospital room where the paint on the walls is falling apart and the beds are in a terrible state (rusty and busted up). I guess I am trying to achieve this horror looking…
Getting my thread started. I hope to achieve a throne and room set in a space setting. A throne and room broken apart in stasis among the stars. I will post up some reference on Saturday with my over all hope and goal for this contest. Cheers!
Mother of god ... Beautiful! EDIT : Having that said, I feel like the roof should be lower OR the dragon up there needs to be larger. I didn't even see him at first and I have a feeling that you WANT people to notice that. It would probably look cooler closer to the throne!
Hey! :) This is my first polycount challenge, and I am really excited about working on my throne room. My throne room is going to be an elvish environment. I am attaching my sketch and a screenshot of some props I started working on. The rectangle in the maya screenshot is just there for scale. Software I will be using:…
I want to setup a basic light setup for an interior room in Maya using mental ray. Aiming for just a simple bright lit room. I just to render out some images and have a look at my shaders and textures I am using mental ray. Any suggestions welcome.