Going for more of a classic throne room with a little twist. i had the idea in my head as soon as i read the post. started blocking out the room last night.
Once i get more references up ill post them as well.
Software used
3ds Max
Unreal Engine 4
Photoshop
nDo2
Zbrush
Replies
Started concept of throne. going for a throne that looks like it was carved out of a mountain.
Still trying to think of more ways to bring the mountain feeling and looks into the room without literally putting parts of a mountain in the room lol.
About to start some paint overs now see what ideas i come up with, and any ideas or critiques of course are always welcome
I love that you pay attention to light as well as composition, that is really great way work on your scene.
I'll keep my eye on this one
As i was painting this my thought was this culture lives in a symbiotic relationship with nature in these High Mountains. As the people walk the moisture from there shoes creates a moss like plant acting as a path for high traffic areas(in Ue4 this effect should be rather easy to create using splines, i haven't worked with spines off of the landscape tool yet, so that will be fun to learn too)
One thing that sticks out to me the most still is the ceiling of the dome, next on the list is to visit that and see what cool ideas i can come up with. :poly141:
Aerashi- Thanks for pointing that out, i think mostly it is a sense of scale issue. any bigger and they would be out of scale when i put props into the scene but i loved your idea of carving the stairs out of the stones just flipping the idea. thank you, that helped out allot but i did remove a few stairs it didn't buy me much vertical space on each step but it helped, i will just keep my eye on them and try to call them out a little more with lighting.
Im going to go through other meshes with the same detail treatment before i jump into Zbursh with all of the assets.
and any tips or ideas always appreciated. thank you
Two materials that i made today and so far i am vary impressed with what substance can do and with such a non destructive workflow. Having allot of fun messing with it so far.
Also added pic of throne room changed the layout of a few of the walls, and reworked the dome with a much bigger oculus, and design in the center for a nice cast shadow.
All the textures were generated in SD with the exception of the moss.And of course the unique normal map. I do plan on creating the moss in SD That is just a temp test texture for the Z projected mat.
Once i get the materials a little more solid i will post screen grabs of those as well to Show the work flow of mixing the unique unwrap and the tillable textures utilizing the channels of a single texture from SD as mask in UE4.
Also changed up the lighting a little bit, and im sure it will change all throughout the process.
as always any comments or crits always welcome. Thanks guys