Hard surface model that i finished not so long time ago. It was originally part of a larger project but i decided to do it as a separate work. I learned a lot while doing it. A Big thanks to "How The F*#% Do I Model This?" Thread :* Modelled, composited and rendered using Blender. Artstation page Larger parts are manually…
I found this concept by James McDonald. The one of the far left is my favourite. This is my blockout so far for the body. I'm having trouble figuring out the mechanics underneath the body, please let me know if you have any idea what that spring (I think its a spring coil?) is for, or if you have any suggestions as to how…
Hi all, I'm looking for feedback on my current character piece. I'm mostly looking for feedback on the texturing, as I plan to do a bit of tweaking to the geometry (namely the hands), but any and all critique would be appreciated! I'm planning on adding scratches etc - the texturing I have at the moment is more of a base…
Hello everyone , this is my first post. If i make something wrong please tell me. This is my Real-time character project, for learn more about ZModeler and test how make a bake for a character hi poly to a low poly. I read a lot of stuff from polycount comunity to make the bake , please feel free to coment :D
i need some help on this thing. just not sure how to go about that arm part there (the whole thing, not just the selected polys). and of course c&c on the whole model in general would be greatly appreciated! came from this concept sketch by Adi Conrad of gearjuice.com: i'd like to put it in ut2004, and... think it'd be ok…
Hello !We are two students and this is a real time scene we made in three weeks ! ;) Real time render : run at 50 FPS, Full Ultra in 4k with a GTX 1070 A part of the props we made with modular assets : Tiled Textures : We used Atlas Maps technic to optimise the scene : The Softs we used : _Maya _Substance Painter…