I've been doing a lot of PBR stuff and Sub-D so I wanted to mix it up and do hand painted. I decided to do a low poly version of the speeder from the Episode 7 teaser trailer. Not a ton of reference (that I could find) minus a replica at a convention and some screens. Anyway, was a fun weekend. Just screen grabs with a…
Hello good people of polycount, I'm searching for a way to replicate what is in this video(the artist is using 3d-coat) but i was trying to see how to do so in blender since i only have that. https://www.youtube.com/watch?v=62A7XGN3Dig It appears to be some form of 3d sketch sculpting, either way it's a really efficient…
I will say in a post mortem reflection, maybe not so ironically, I was correct in that my DCC of choice did change throughout this project. The majority of the project was made in 3DS Max and Blender. I would say about 55% of it was 3DS Max, and the rest of it was finished in Blender. (Both were accompanied by Zbrush) when…
If you want a look similar to TF2, you'll want to hand-paint all your textures with fairly large, square or flat-shaped brushes. Anything that replicates the look of an actual paintbrush, really. The best way to replicate the look of TF2 textures is to look at the textures themselves. This is a texture from the capture…
My goal over here is not to replicate the photo as it is but to capture the essence/mood of the sculpture in the form of may be a sketch or a painting for example in the first one I was more concerned with the my cross hatching strokes differentiating the light and dark and some form. While on the second one I want to show…
If your studio doesnt upgrade, or you want to stick on 8 for whatever reason... many windows 8 users have just installed a normal windows 7ish start menu. See: http://www.classicshell.net/ http://www.stardock.com/products/start8/ http://www.iobit.com/en/iobitstartmenu8.php There are a ton of places to get near exact…
I suppose I should have been more detailed about the project. This is for a military simulation so getting an exact "meter-for-meter" replica is important in order to provide the most realistic simulation and obviously due to the nature of the simulation "fun" is not a factor. Also, memory is not a factor because the…
Hello all, I'm currently working on making a hoverbike. I finished the High poly version of it, so it's ready to be baked down ;) But i'd like to get some feedback from you guys on how to improve the design of this hoverbike. Are there things that will give me problems if i want to make a normalsmap from it, are there…
Anyone knows of any good skull references? Here's what I'm looking for. I'm looking for pictures of a real skull. Not an artist's rendition or a replica. And from as many angles as possible. Of course I tried the regular googling and image-searching, but didn't really find much. Usually you find a shot from the front.…
True. They took very deliberate choices about what they were gonna film and what they weren't, and it works great. I'm just making sure that people understand that while there's not a lot of greenscreen, there is still a TON of composting of different shots. As far as I know, they still used many digi doubles for stunts…