I need help smoothing the trigger hole of this colt python. The traditional support loops creates creases, and trying to smooth those creases create different creases. How am I supposed to get the tightness the support loop provides with maintaining the smoothness of the area around it. The mesh in blue wires is the mesh…
I have been struggling with this issue for a long time now. Trying to figure out the "perfect" flow to do that. So could you share your tips'n'tricks and secrets how you add panel loops to a hard surface? Especially on a non-flat surface on a high poly object. I'm referring to 3ds max, but i guess the idea/flow is the same…
Hi All, I am using 3Ds Max version 9. I have 2 looping .bip files that I am using to create a new seamless loop with Character Studio's Motion Mixer. I would like to make the transition seamless between the two? I have lots of these to do so I am trying to get a good work flow down. The issue is that the last animation…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Hey. I wonder if anyone know if it´s possible to select a line and then "grow" the selection along the line. I know there is a grow option but that selects all edges connected to the edge you have selected, i only want to select edges that are following the original lines direction, just like the loop-button, but loop…
Hey guys! I'm having loads of trouble getting my cloth animation to loop - I've followed the two main tutorials I could find online and I'm either missing something totally obvious or Max isn't having any of it. The first is [ame=" https://www.youtube.com/watch?v=aZBZtxyjWJQ"]this one[/ame], in which it all goes to plan up…
I have noticed an annoying difference in how the "To Edge Loop" tool works since making the jump from Maya 2011 to Maya 2015. It no longer selects the complete loop. My question is, can this be changed back to the old behavior? I have uploaded a short video showing the difference. [ame]…
Your textures are looking great! For the model itself you can loose some of the unnecessary edge loops when you get higher up, it'll save you polys that can be used to add extra branches and such. You can make the trunk thinner as it rises as well because it looks too thick at medium height. Also don't be afraid to spread…