Did you DL the latest patch? Also, question, do the latest patches fix out all the bugs in R4? I have still R3, since that was the last version that didn't have all the nasty little bugs on the side, but I want to make sure for R4, the latest patches actually did fix all the nasty stuff.
Maya's default face weighting is not the same as some of the face-weighted pipelines you may have read about. It does some weighting, but not enough to turn a bevelled cube into a nice looking object, for example. Unless things have changed in the latest release, it's not going to be what you're looking for.
My latest scene was created for the CGMA course - VEGETATION & PLANTS FOR GAMES by Jeremy Huxley. Was extremely challenging but very fun! Artstation - https://www.artstation.com/artwork/xzdzyW Twitter - https://twitter.com/EddieRPedroArt Video of scene in engine - https://i.gyazo.com/7a6e233cb85388f33c85823108793b0a.gif
Heya dudes! Starting a small scifi corridor scene. Going clean - but will elaborate on some broken panels with visible wires and such. Will edit my main post with the Latest Updates. Crits and ideas welcome for sure! LATEST UPDATE: 30/05/11 WhiteBox Layout:
Hey guys, I've been working on this head lately. already posted some wip's in P&P, but worked on it a lot more so here are the latest updates. previous wip's: click me latest WIP: reference sheet: any crits welcome!
What up here's some stuff I'm working on. This first post is going to be used as quick links for where to find my work and to the latest post in the sketchbook and atleast image below from that post. Socials Twitter Artstation Portfolio Go to LATEST POST
back when I used to draw all the time. I've always loved this one. It was based on a girl that liked me at the time. My latest, not done at all, but the latest render I have.
Okay I just installed new drivers and the issue persists. I have a 1080ti and im using the latest version of Quixel. I'm also using the latest version of Photoshop cc 2015.
UE4 handles it somewhat differently for efficiency's sake: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/Human_Skin/ https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/LightingModels/SubSurfaceProfile/