What up here's some stuff I'm working on. This first post is going to be used as quick links for where to find my work and to the latest post in the sketchbook and atleast image below from that post.
I'm digging the volcano painting, the lava swirls a give it a fun look. I don't know if you completely done with it but I think it could look really cool if you just go back in and establish more of a middle ground. Your gun is also looking pretty rad.
Decided to make some columns. Working on getting to know each of the different orders in more depth. Right now it's Doric, Ionic and Aeolic. I'll probably be getting to Corinthian and Composite next.
Decided to make some columns. Working on getting to know each of the different orders in more depth. Right now it's Doric, Ionic and Aeolic. I'll probably be getting to Corinthian and Composite next.
your Aeolic seems rather wide by comparison...i mean i know that i cant see how tall they are but by comparison it seems quite hefty
Wow, this stuff looks great! The details on the gearvolver are cool but it looks like the handle is off somehow. Maybe a bit short? Also it could use a bit more detail work, it seems a bit flat compared to the rest of it. Those black and white sketches are incredible as well
You have someunique colors/style. It reflects in your modeling. Looks great to me. I'd love to see some more of your textures. I really love seeing hand painted textures, but maybe I am biased as primarily a 2d artist.
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your Aeolic seems rather wide by comparison...i mean i know that i cant see how tall they are but by comparison it seems quite hefty
I don't know why I like revolvers so much, but I do.
Grabbed a hold of the new Zbrush 4R2b. Started getting into the fiber mesh.
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Well thats only a few things I did for the game ZONE: The Battleground. Head over to Xitol's website and check out the game! I think they have more work by me on their website or on their IndieDB page
http://www.xitol.net/
http://www.indiedb.com/games/zone-the-battleground
currently i't hard to tell what are actual colors and properties of surfaces.
wood texture rocks, bolts seem flat but i love that trippy design.
[ame="http://www.youtube.com/watch?v=_l-cGztzd08"]UDK Weapon: Sapper - YouTube[/ame]
Great work on the floors and textures.
Can't wait to see more!
http://www.polycount.com/forum/showthread.php?t=106171
If life was more like a video game then we'd have a lot of barrels exploding...
I dunno. Just felt like messing up someone's face today
random unfinished spacelady
practice with nDO2
how u do this!!!
@RJBonner: nDo is a fun program to draw normals straight in Photoshop. Make use of layers to keep things organized.