Art class is really making me hate art right now. Really just tired of inktober after having to be forced to do it and all 31 of them are due tomorrow, which I think is a little unreasonable and assigning inktober for everyday is a lot to ask for considering that there are more assignments from the art class along with all…
Open hypershade, create a blinn or some other standard shading model. Select your object, then right click on the material in the work area and 'Assign material to selection'. Now double click on the material it it should open up the materials properties. You can now click little checkerboard buttons at the side of each…
They both kind of have their place depending on what point in the project you are. The box gradient material works nicely while making changes to geometry before it has UV's. Since it doesn't require you to "clone/push/assign wire" each time you make a change. I guess you could easily script the "clone/push/assign wire"…
This is how I have done it in the past. Assign mental ray as a renderer. Assign ambient /reflective occlusion to the reflection slot. launch RTT, make a light turn it off so the scene turns black and bake with RTT. That's the only way I gotten AO with MR to show up as an option in RTT. The other method has been to use the…
Two ways (don't know if either will show up rendered in the viewport though): #1 - Window > Relationship Editors > UV Linking > Texture-Centric #2 - In the Hypershade window, under the General Utilities Maya Nodes: Uv Chooser (Looks like a checkerboard with a hammer on top) Also, how do you want them to show up on the same…
Thank you for providing the screen gab it helps :-). In the previous post where you show the screen grab that features the 3 materials "Dirty Grey Metal", "Battle Armor", and "Scratched Metal" none of those materials have an ID assignment which is why they are flooding the document. What you need to do is go in and say…
I bumped into this old thread and I thought that maybe somebody is still wondering about the "Select All" hotkey in Maya ... The Select All has been added in Maya 2014: - if you RMB in the empty viewport it will display a marking menu where you can see 2 options: "Complete Tool" and "Select All". - the MEL for "Select All"…
Hi all, I just struggle with this since a few days. I exported a scene (BOX_low.fbx and Box high.fbx) with 2 boxes each (box_small / box_big). I also exported 4 balls (balls.fbx). The first 2 balls are touching the box_small and the other 2 balls the box_big. What I need to achive is, that I want to use the balls as…
I'm a bit frustrated! :poly127: I'm not sure how to explain this so I'll just tell you guys what I want to do... Here's the mesh. Now I want to open an image with an alpha background (hope I'm saying this right) And assign it to the mesh. I hope it's not too complicated. In Milkshape 3D it's very simple: All you have to do…
This was for a class assignment, where we had to caricature a famous person. My natural choice was, of course, Richard Nixon. Only had a little over a week (on top of other classes) to get this done, so couldn't finish off the plinth. Was a lot of fun. Low res stuff rendered in UDK. Oh, and the mouth has weird topology…