Love the handpainted style. I was a bit confused by the PBR part of it. Only thing I see for PBR is you have a Roughness map, but the map itself doesn't seem to make sense? The candle should be smoother where it has melted into drips, and nearest the flame. The lighting on the upward-facing parts of the holder shouldn't be…
I made that model 10 years ago, The scene is over a million polys and took over 20 hours to render one frame. The glare is bad.. I would never use flare that way these days... Cheers
when I importing From 3ds MAX file with target camera in FBX form to substance painter, my target camera frame shows empty. Substance painter support target camera but when I use target camera, my target camera frame is empty.
Bloom in games isn't really based on any sort of physical or optical camera effect. It's a simple post process that works by creating a copy of the rendered frame, blurring it, and then adding it back on top (usually resulting in bright areas becoming brighter). Pior's example image is using a diffraction filter which…
I've had two crashes on ps3 so far. Just the frame rate dropping until eventually nothing happens and then another when it froze inside the menus after another frame rate drop. Other weird one was my controllers wouldn't connect unless plugged in, yet was fine on the dashboard....weird!!! Also a few points where you can…
Portfolio: https://riadev.carrd.co/ Email: riadev244@gmail.com Discord: riadev244 Hello! I’m Ria Dev, a pixel artist focused on building clear, expressive visuals for games. I’m comfortable working in different styles and open to both short and long collaborations. I also keep my rates friendly for indie teams and small…
[ QUOTE ] [ QUOTE ] We arent like other groups that claim to have a "REVOLUTIONARY IDEA" and hype the hell out of lame ass ideas. [/ QUOTE ] And how would i know that? Because you say so? Most of the teams make similar claims, if you claim to be any different then prove it. I mean no disrespect just the internet is full of…
Hello! Ive been working on this little alley environment based off of concept art I found for Rings of Power season 1! Numenor was one of the coolest places showcased in the show, and I felt like this concept was not only visually interesting, but it looks like it can help me to reach a few goals ive been wanting to…
Hay guys! So I reached a point where I'm probably at the 90% mark. well I feel that anyways. I have most of my assets made, and now I'm getting more feedback, so I can get this finished. I'm still taking my time though as I don't want to rush. got some awesome feedback and I felt there were some stuff I needed to change.…
On this occasion, it's probably fair to say that this tech truly deserves the nomenclature, *Disruptive* "To be fair Epic is partly to blame on this as they framed this demo the perfect way to confuse the average youtube gaming expert into thinking "OMG infinite detail" ...indeed, like their reaction over the whole…