Hi veryone. I used DarkbasicPro and Darkphysics to make a demo for testing rigid Bodies & force fields. You can get more info about the softwares I used: http://darkphysics.thegamecreators.com/ and: http://darkbasicpro.thegamecreators.com/ The demo actually present one of feature of Dark Physics:Rigid Bodies and Dark…
Honest query! if it's... so as a hard surface modeler, I'd also want to see this tool's functionality demo mechanical objects as well rather than just figurative UVW operations, your product page for this app currently displays?
I'm currently a college student and I'm focusing my study into my Rigging and Python Demo Reel. This is my first pass at how to present this Asset in a Demo Reel. https://www.youtube.com/watch?v=KHwTeiXhZfk Other things I will do for this Demo Reel piece... -Reduce the total time for an Asset to 15-20 seconds. 26 is…
****USA ONLY**** Hi, My name is Frank, co-founder at Paper Triangles. We are a new media agency creative immersive and interactive content for brands. We are looking for an 3D environment artist/level designer to help us build a leave in Unreal for a internal Demo. Our goal is to create a cinematic demo with market place…
Hi All, Firstplayergames is looking for a talented and self motivated 3D artist to collaborate on the creation of a tech demo for an upcoming videogame. The artist will work with the lead creative director in establishing the look and feel of the game and express this through the tech demo. The candidate must be…
Technically i highly doubt it that LE has anything more advanced going on than Unreal Engine 4,if not the other way around,it's just that we had pretty FF-ish characters and a more fastpace action on one side and a Bulky fire breathing demon knight and a volcano on the other,they(LE) put the emphasis on character animation…
They chose some really generic looking levels for the E3 demo, I hope that the final game has more unique and extravagant levels. If I recall correctly, they have an artist from Dante's inferno working on it, so I'm optimistic. I really wish for a return to the Doom 64 style of Hell, featuring large, intimidating…
Virtuosic is once again making the most of UDK. Ryan Smith (Virtuosic) has just posted a new demo he has put together demonstrating a technique for creating cheap sub surface scattering. The technique is based off one used by DICE inside of Frostbite 2, which Ryan then translated into a UDK shader. Check out the thread…
Howdy y'all. Figured I'd share my demo reel on Polycount. 5 and a half years and well over 10,000 of my life summarized in 1 video. David Ballard 2016 Demo Reel http://www.youtube.com/watch?v=KzJsW3iIkxo