Virtuosic is once again making the most of UDK.
Ryan Smith (Virtuosic) has just posted a new demo he has put together demonstrating a technique for creating cheap sub surface scattering. The technique is based off one used by DICE inside of Frostbite 2, which Ryan then translated into a UDK shader.
Check out the thread here: http://www.polycount.com/forum/showthread.php?t=94210
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*cracks fingers*