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PhysX demo testing Rigid Bodies & Force fields

Hi veryone.
I used DarkbasicPro and Darkphysics to make a demo for testing rigid Bodies & force fields.
You can get more info about the softwares I used:
http://darkphysics.thegamecreators.com/
and:
http://darkbasicpro.thegamecreators.com/
The demo actually present one of feature of Dark Physics:Rigid Bodies and Dark Physics has taken full advantage of NVIDIA's PhysX engine.
http://developer.nvidia.com/object/physx.html
Attaching some screenshots of demo below:
physxboxes03dx9.jpg

physxboxes06qn0.jpg

http://img139.imageshack.us/img139/7236/physxboxes01yc0.jpg
http://img365.imageshack.us/img365/7255/physxboxes02gb1.jpg
http://img370.imageshack.us/img370/8602/physxboxes04ey9.jpg
http://img512.imageshack.us/img512/1566/physxboxes05wo5.jpg

You can also download the demo(6.3MB) here:
http://www.realtimeshaders.cn/download/physX-boxes.zip
Or mirror:
http://rapidshare.com/files/127780238/physX-boxes.zip.html
You'd better run on Nvidia's graphic card with ShaderModel 2.x support and Nvidia PhysX System Software installation.
http://developer.nvidia.com/object/physx_downloads.html

Just for caution:You should download:PhysX_8.04.25_SystemSoftware.exe
http://developer.download.nvidia.com/PhysX/PhysX_8.04.25_SystemSoftware.exe
if you don't have GeForce 9800 GTX, GeForce GTX 280, and GeForce GTX 260.
Have Fun!:poly145:

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