oh sweet baby jesus 20 thousand replys and not one that I really understand// really can go about using correctly, well look im going to go through the entire process step by step and someone see if they spot something wrong first off im a max 8 service pack 3 user I then go into z-brush export a mid sub d and go back into…
~ Thanks so so much. So much solid advice. AaronF3D, I definitely have a sort of love/hate relationship going on with Thor. Not really sure why I never completed him, but if it would make my folio better than I may as well wrap him up. Thanks Drav, hooray I'm glad you like it! JonathanF, I know it definitely might seem a…
Researched around and found some good ways to make a blog and proper a game design doc, but I'll stew on it until I have something actually useful to say, this one is good enough for now. -I found out forcing myself to do my own things just doesn't work, it just makes more anxiety with no payoff. Having a goal…
Hello fellow developers, we are a small company,
who rushes towards their first game preview on Kickstarter. Our at the moment
"untitled game" is a 3D first person open world survival game in a low poly art style,
which we develop in unreal engine. The basic gameplay we are using, consists of mechanics found in the…
Hello Reader! Since Maya will be changing it’s licensing so that it is no longer free for non-students, I’ll be making the switch to Blender! I’ve had this on my to-do list for a long time (3 years or so) but I’ve never felt the need to actually move forward until now. I love using Maya (as much as one can love Maya lol),…
Pretty much common question around here (I'd assume, I don't post often) but just thought I'd ask if anyone has any good advice as far as taking the next step after graduation. I've been out of school about 2 years now. I graduated with a degree from a state University in Computer Animaton. I received a...less than…
Hey guy's, so I'm pretty tired of packing uv's by hand twice for udk. I figured lightmaps is just one of those things that should be auto packed. Sure you can still autopack with a 0.03 spacing or whatever, but the results are lame. Headus is a great tool for autopacking and gives you the percentage of how much uv space is…
It's been a while since I had to animate with Character Studio, but if I remember correctly, there is no way to stop the head and arms from counter-rotating / staying in their current rotation when twisting the spine? Similar for some other limbs/connections. Edit: Basically talking abou this:…
My intent with this next project was the following: - Learn to properly use Zbrush to sculpt a high poly realistic human head - Learn to retopo head in 3ds max - Unwrap head in 3ds max - Texture in Substance Painter - Learn to use Substance Designer for any material I needed - Learn to use Marmoset toolbag to display…
Here's the full draft. 100 words over, so editing will be rough. I'm also still very concerned with stilted pacing. I plan to refer to Diana as Diana earlier on in the text, since the use of "her" becomes confusing with the introduction of Leona. Still deciding where to make that change, however. Do you know how to kill a…