Hey there all you duders and dudettes! I like makin' 3d art and I thought I'd make a Polycount thread where I could post all my art and stuff as I made it. here's some wip stuff/doodles that i'm thinking about finishing here's some art ive made that i think looks good at the moment im working on the pirates, vikings, and…
Hey everyone! model A few weeks back I was doing a project to get comfortable with Substance Painter again. Since I love the Portal games, I always wanted to give the Companion Cube my very own 3D treatment. This is a game ready asset with a polycount of about 6k triangles. My main focus was to make the material look…
Hi everyone, I have recently finished a personal environment scene created using 3ds Max, Photoshop, UDK (First time) and xNormal. I wanted to post it up on Polycount to have the chance for more people to see it and to give me any advice that I can use for my future environment pieces. I had a rough concept in my head of a…
Hi! I'm new to the forums and I've been messing around lightly with 3d over the last few years.. Not actually dedicating tons of time until recently. I'm still learning a lot! and polycount helps a great deal. Anyway.... I had built a base mesh for a bag in maya then had taken it over in zbrush. Brought the subd up a…
Hey there Polycount! First time poster long time lurker :) in a recent interview with a potential employer it came to light that there was a number of small environment texturing basics in 3DSMax that I was not familiar with. My portfolio should give you some idea of where I am with 3D, but I never for the life of me…
Hey everyone, This is my first post on polycount, going to try post more often as advice from a friend on improving! :) onto the question here (hope its in the right place by the way) Im doing my room but set in a post war setting, this is what i have got so far on the basic block out of composition, before i start going…
Hello guests, The name is Jacob Maas, aka "Endcar". I have little experience in the world of 3D and even more so when it comes to photoshop but, I felt the world of business was not nearly as fun or educationally satisfying for my future self. I hope by posting my progress on "Polycount" that I might grow to be better and…
Hello Polycount! This is my latest model. Any C&C would be really appreciated. I'm trying to find a job, so please do not spare me :) Something about the model: I finished it in 4 days from which 1 day took the high poly. I have slow PC so PBR texturing with Quixel was a bit tricky and it crashed a lot. That's why it took…
Hello all! I'm trying to develop my 3D skills, particularly GLSL, but unfortunately I've gotten a bit stuck as I want to do something that I can't find any online documentation for. I've been a longtime reader of Polycount so I thought I'd sign up and see if I could get any assistance from the community :) Within my shader…
Hi polycounters! I've been working on some models and decided to put them all into a portfolio via artstation. I'm pretty new but was curious to hear some of your thoughts. I'm still a novice in all this and am trying to work on improving my skills and figure out a clear career path into 3D.…