Hey everyone!
A few weeks back I was doing a project to get comfortable with Substance Painter again. Since I love the Portal games, I always wanted to give the Companion Cube my very own 3D treatment. This is a game ready asset with a polycount of about 6k triangles. My main focus was to make the material look mostly undamaged without looking too bland. Hope I achieved that.
I also tried to stay as close to the original as possible.
Would love to get some feedback on areas to improve.
One thing I noticed after the final renders are some face angle issues at the plates inbetween (can be seen in the last render). But I did not want to mess with the geometry after the UVs and materials have been done.
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Just over do it first.