Hello guests,
The name is Jacob Maas, aka "Endcar". I have little experience in the world of 3D and even more so when it comes to photoshop but, I felt the world of business was not nearly as fun or educationally satisfying for my future self.
I hope by posting my progress on "Polycount" that I might grow to be better and hopefully master the works that my predecessors have been working on since the time they were born.
Just as much how others inspire me to be better I hope someday I might be able to inspire the next generation.
Please don't hesitate to critique the work submitted. I'm always open to new idea's and to work on my faults.
:I understand it has poor quality in the realms of imagination since it doesn't seem to fit the idea of a cleric. Would like the subject to be about the art piece. My first photoshop made piece.
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Work in progress, should be done by tomorrow. This is my second piece on photoshop hope you guys like the proportions and sketch out of the character. Wanted to make sure I didn't make the same mistakes as the cleric.
1hr 30min painting, trying to understand more about photoshop and color theory to make a jungle theme that will soon become a mayan composition. Going to put up the details soon.
Didn't know much about photoshop or how to use colors effectively but, decided to try and do a quick 15min painting.
Took the speed painting a bit further and learned alot on the way.
Quick Sketch-Up and multiply layer to test colors, value, and different techniques.
Been awhile since I've posted, I'm hoping with some time I can get more work posted.
Working on Contour Line's.
Quick 15min Painting, working on environment perspective.
Starting a still life everyday type of thing. I spent 30minutes on this painting specifically trying to get the feel of everything. As you can see my brush strokes are still very muddy and have not been able to figure out what might be causing that. I have pen pressure on but, would have to press pretty hard just to get the solid color to show. I use the default brushes soft round for highlights and color pick up, hard round to keep that spherical shape, and a slight rectangular brush with an alpha added to get more jagged edges. Please let me know what you guys think I should look into, when improving my 2D skills.
To see more of my work go to www.jakem-cg.com