I really dig the concept, Sorken and your scene is well on its way to replicating that :) *Deep breath* With regards to the overall colouring of the scene, you've got it pretty close - with grungy greens and greys. Although your scene appears to have a fairly uniform value overall. If you blur your vision and look at your…
Everyone else's advice seems solid, the one piece I can give you is make sure your stuff is fully textured and finished when put in a portfolio. High-poly models without textures on any of them on a portfolio gives off a feeling of a lack of understanding of a certain aspect like texturing or the ability to finish a…
My temp materials hardly ever spill over 24 slots. Personally I don't reserve slots for applied materials. That cuts down on quite a bit of the clutter. I also use the get material menu system to browse libraries and the scene materials. I also use the material browser (not the same as the material editor) to jump around…
thanks for all the encouraging remarks, and definitely for all the advice given. I've taken everything on board and made an update: Some things are a little off and embarassing (theres always something to be done differently :/ ) but I'm happy with the end result on all things so... @Autocon: Thanks again, I've now got all…
These are towers I made for the mod "valkyrian wars" Imperial Light Tank image - Valkyrian Wars Mod for C&C3: Tiberium Wars - Mod DB Concept: 1024 Diffuse
This is a WIP on an environmental piece. About 6k tris total on a couple diffuse maps (2k for the house 1k for the hill). Anything that should be added? [SKETCHFAB]6rLgMymrUJHXJJTdF8BkRRYZkbw[/SKETCHFAB]
hello guys. I have been working on this jeep for a long time, I guess It needs a fresh pair of eyes :) 12500 tris and 2048x2048 diffuse, spec and normal Hi poly