Hey Polycount Forum, I've only been a 3D artist for about a year or two and am looking for critiques on my portfolio. I strive to be a fantastic Environment Artist, but I've got a long way to go and I need you're help to tell me / show me what I'm doing wrong and right. It's gonna be a long journey and I cant wait to take…
Hey Polycount Forum, I've only been a 3D artist for about a year or two and am looking for critiques on my portfolio. I strive to be a fantastic Environment Artist, but I've got a long way to go and I need you're help to tell me / show me what I'm doing wrong and right. It's gonna be a long journey and I cant wait to take…
Hey Polycount Forum, I've only been a 3D artist for about a year or two and am looking for critiques on my portfolio. I strive to be a fantastic Environment Artist, but I've got a long way to go and I need you're help to tell me / show me what I'm doing wrong and right. It's gonna be a long journey and I cant wait to take…
Hey Polycount Forum, I've only been a 3D artist for about a year or two and am looking for critiques on my portfolio. I strive to be a fantastic Environment Artist, but I've got a long way to go and I need you're help to tell me / show me what I'm doing wrong and right. It's gonna be a long journey and I cant wait to take…
Hello, My name is Alexander, and I'm looking for an art work. I have 6 years experience in game design, and graduated from Game Design faculty in Friesland College (Netherlands). I'm good at creation of environment assets and level design. You can see my portfolio here: http://stenjus.weebly.com/ Some screenshots bellow:…
Hi all, I`m looking for freelance work, Environmental Modelling (High/Low), Texturing (Realistic/Stylisted), Assets. Props.. whatever needs making! Have many years of industry experience in Maya/Photoshop/Zbrush etc and up to date with all latest tools/methods. I am currently working on Killzone Mercenary but will be…
Hey guys I'd like to ask for your absolute honest opinion on my current portfolio/resume and if it is strong enough to stand out for a junior Environment Artist role. Please don't hold back! Link to my artstation: https://sewell3d.artstation.com/ I worked as an intern architect visualiser but I've also had a lot of…
Hello Polycount! Long time lurker (like quite a few), and I've finally decided to start positing my work. I've recently Graduated from the Art Institute of California, San Diego and am looking for work as a 3D Environment Artist. All critique is welcome of course, just ... you know... don't crush my soul please. :)…
Hey guys, I'm a junior artist in the industry since almost 2 years. I'm currently working at Ubisoft and since I know that many young artists have question about the hole process of working in video games, i've started to stream the creation of a 3D environment. I'm far from being the best but if I can help to answer some…
I'm looking for a tutorial (a free one, I've been burned too much on tutorial dvds that are way too fast) (video or text) that shows exactly what to do in creating an environment or scene in 3DS Max for it to be used in a game engine. How to texture it (uv unwrapping) is my biggest issue, do I unwrap the whole scene into…