Grim and sullen knight from the forgotten past. No one knows what was burried inside this scary armor. Personal project. Practice in hard surface design. Rendered in realtime with marmoset.
Practiced low poly modeling and texture painting based on the Ancient Arcane Greatsword drew by DanielPillaArt.Any critiques, feedbacks are much appreciated!
Sure thing, I am attaching the result of the Blender 3.1.0 boxsoft bake exported as .glb. I'd expect it to be exactly the same as Fabi's contributions though. The UE4.27 GLTF import plugin (or rather pluginS, are both seem to behave exactly the same way...) doesn't expose the usual FBX normals/tangent and Mikkt options at…