I am using auto rig pro, it has the best weight paint read for rigging the mesh along with versatility of creating new bones that are converted into deforming rig bones without any bugs, in contrast to rigify. I am currently animating a pony. I would prefer to take the pony step by step and orient the entire objects…
I have been working with a fair number of multisub objects lately, I also work with groups a fair amount and have had problems exporting things if they weren't first detached from a group. Also I use the 3point shader for everything and multisub objects wont export correctly if you don't use a standard material. To get…
Hello! I am trying to work on a scene entirely inside of Max while I prototype an idea. Part of that requires that I work in very large scales inside of Max. While I am sure I could just try to chop this mesh up in to smaller pieces to hopefully fix the error, I am only assuming I am having this problem because of the…
Hey everybody, If ya don't remember this, I posted an early version of my Hoverhog before. I've tried to script it again for my reel, and now I'm stuck again. I'm trying to script a hoverbike in UDK- I've been following this tutorial mainly ([ame=" https://www.youtube.com/watch?v=b9EX4vUtAlg&feature=relmfu"]Setup and…
Hello polycount community, curious if someone of you has the technical background knowledge to answer this. I'm currently working on a rather big personal project of a futuristic sniper rifle with a lot of moving parts. Workflow is that I will render both the highpoly in some raytracer, probably Redshift, and create a pbr…
I don't really like to say it, but people having been waving that 'end is nigh' flag since I started my career. I think they were right back then too in a way, but I think thats just life in general, albeit from my own skwed viewpoint. I love movies more than games, but the same statements about the end of creativity being…
Not that it matters all that much because a lot of the methods transfer back and forth, but it might help people point you to the right tutorial if they knew which software package you where using? Personally I would try to grab some blue prints or scare up some reference that is as distortion free as possible. Then create…
Wow, what a cool idea! I really like how you have a story behind your skin. Lucian's a really plot-driven character and combining him and Thresh is a great way to come up with a creative skin as well as tell a cool story. You could even come up with cool elements for in-game phrases -- maybe he hears Senna's and Thresh's…
I do think this thread should be closed now, because it's been mentioned there wont be anymore updates basically making it an empty shell. ~~~~~~~~~ Other than that, I still believe that working on these cartoons served a purpose. I wanted to have a project that more or less gave me creative control over everything. That…
This is going to sound sappy and overly complicated but with your story idea try to think less about what events are going to happen and more about how to get your audience emotionally invested in the story. That is the strength of a good story for a single player campaign. Quake 4, and to a greater extent Half-life 2,…