Hellfire Games, Inc. (Austin, TX) is hiring a Lead Artist for a new project on the PS3! Candidates should be well-rounded, self-motivated, have 5+ years experience in the game industry, and working knowledge of Maya. Job Duties may include: · Art Direction · Outsourcing management · 3D character and environment…
Problems with my viewport lighting, its default lighting and I don't know why its happening. http://24.media.tumblr.com/15b18123757f332adecc4a8e463b7f66/tumblr_mw5movuVZI1susxf5o1_400.png Couldn't post image as an image for some reason. But I am trying to do some hand painted textures and trying to see what it looks like…
Hi all, I have this template (PSD) which I want to use with spotlight. To do this I have dynamesh model set to res 256. But when I turn on my spotlight with my Template to paint with RGB on it doesn't paint the mask on my mesh. Does anybody know why this is happening? I'm using the standard brush. Also in my brush Setting…
My SD graphs are usually pretty heavy and combining multiple materials constructed of hundreds nodes of dozens sub-grapfs is hefty to load/update etc. So I sometimes just render outputs of each material to 16bit tiffs and then combine/compose/ height blend/mix them in a Photoshop file as linked smart objects. Alt+drop in…
i can read that, i'd just expect more from something modeled ? Everything that texture has can be done through the PS filter, saving 80% of the time invested. Not trying to be an ass or anything, but if you're taking the time to model something, i'd try to come up with shapes and designs that make it worth it. That texture…
Took a day for it :) Never been that excited about a game (not as in waiting for it but as in while playing it), I am really having fun, it reminds me of beyond good and evil (ps2) a little and that was a crush. No hand combat but the game deals okay with it. Hope to see it through mods or update tho. (Never played HL1 or…
[SKETCHFAB]aab3235421c54f9eb95f8ff0fa14cea5[/SKETCHFAB] After Thoughts: - I somehow managed to overwrite my 1024 Texture PSD when testing the 512 so while the Render is 512 the SketchFab is not 1024 for a more HD viewing :/ Like the M9 - Completely forgot about the Shell Discharge Bit on the top, I had Overlapping UV's so…
In the meantime, I'm kind of curious as to how you guys feel about this idea for her bracers. I'm calling them "Psi Amplifiers" to tie it into her lore since her abilities are dependent on "psionic energy" (basically another name for Chi). Also they're meant to just "amplify" her energy and not be weapons per say since she…
There's lots of good examples of PBR textures in other threads on the forum and some artists have even been generous enough to share their files. stevston89 shared their files in this post: http://www.polycount.com/forum/showthread.php?t=135431 for a PBR dagger. The download contains all of their PSDs and also their…
Had a fun week, my .PSD got corrupted due to some HDD issues. One new Hard drive later: Also, I threw the engine into Unity to see how it would look. (Environment is not mine...its from Unity's vehicle physics tutorial project) Going to call the jet done unless you guys got some suggestions...gonna start the bike tomorrow,…