I really like this new one. The texture and expression and lighting on the face is great. I woulda probably taken the darks a bit darker (especially the background), give it a more eerie feel, like he's looming out of the darkness. Right now I think his tonal values are fine, just against the background with a similar…
If you were going for a 1 to 1 reproduction, some feedback might be: - proportions are off, scale of some of the elements in relation to each other is not right - background elements (trees) of yours is causing some tension with the hanging crate - the trees arent far enough apart, or you havent faked atmosphere enough to…
it looks like it might be somethign to do with the emissive light coming from the red sign. have you tried turning off use emissive in lightmass or just deleting the light and seeing what happens? just a guess mind but the emissive light isnt doing anythign in the top picture and its definitely affecting the mesh in…
Oh wow, I think I was a little tired when I posted this yesterday. The image you see in the beginning of the gif is NOT my render. It's the actual image. I wrote this on another forum and rewrote a few things when I brought it over here. Not sure that's what anyone thought, but I might as well clarify that right now. My…
Yea I am not sure what I was thinking making it full bright... But you are more on track now than before so nice work =) Light 1: Fill light Just a light to boost the overall light level. This simulates light bouncing and makes sure that shadows are not 100% pure black. This can actually be a series of lights set to a…
well i got a new rig and almost all my programs back on so i thought i'd have a sketch! I was limited to an old version of open canvas :S then i got chunkey involved and it all went a bit weird. he wanted to put a trumpet up her arse but i thought that was *too weird. hope you like. uni permitting i might try a better…
I'm so sad right now :poly118:, I wanted to bring a house model I DL, in my UDK project. And for this I need to create a good UV map for the lightning. And I have no idea how can I unwrap a model that is that Complex. When I watch tutorials it's for Chracters or very simple Objects. I tryed with Automatic Unwrap but when I…
Hello everyone, My name's Jon. It's my first time posting here and hopefully I'm welcomed with a loving embrace paired with a light sprinkling of rainbows and sparkles. Now that that's out of the way... I've wanted to take on my first post-grad project so I found a concept by Adam Baines @CGHub:…
Hey, thank you for your reply. I edited for better visibility right now! I use PBR Metallic Roughness with directx as result, if i understand ur question correct. I´m sorry if i might just understand afterwards. And for edgepadding i have the standard 32 Dialation Width while baking on substance painter. Ok about the…
DICE Vegetation artist Simon Barle shared some secrets of creating detailed natural landscapes worthy of Battlefield and Uncharted. About Simon Barle Im a 3D artist from Sweden working at DICE as a vegetation artist. Ive always had an interest in video games and a pretty vivid imagination so working with games was a…