Here's what our team of 3 guys has been working during this (very short) 2nd semester. The basic concept is a fighting game where the player has to lose in order to win the game: Beat the Bot Logline You control a robot fighting against your best friend - help him win! [*]Engine/Platform Unreal Engine 4 on Android…
EDIT: I made a mistake in my Title, here is a link to my new thread: http://www.polycount.com/forum/showthread.php?p=2233743#post2233743 I really want to take part of this challenge since I never got around doing the Titan challenge. I'll be at this alone, going to start developing an original concept. So far I'm thinking;…
@Ruz - sliding points is the way I do it too, see vid: https://youtu.be/6r5zUOxpO7c?t=987 This is the only way to get more organic hair split line. The disadvantage is though, you have to convert fully procedural hair to 'real' curves thus you loose some ability to tweak e.g. their density. How do you select store…
Hey! Good start! Welcome to the world of organic topology. This is going to sound a bit harsh but I would suggest starting over at this point. This model has lots of weird topology and your edge loops are not going to deform properly. When the shoulders move for example there should be a flow of edges... almost like a…
Hey all, for my major project at uni I am creating a realistic, organic diorama with dynamic seasons. Basically I will be reproducing the same scene in each of the four seasons, and have already set up the seasonal changes in the foliage and props through blueprints and materials. I just need to nail down the composition…
Hey polycount. I'm a junior animation student at NYU, and I hope to become an environment artist in the game development industry one day - an aspiration shared by probably a few of the dudes here. I'm really glad I stumbled upon this forum because I'm in need of some MAJOR environment/hardsurface guidance for a UDK…
Hi I'd like some feedback and advice regarding my generated and baked hair. I've followed two courses now - one by Johan Lithvall and another by Andre Pires, which is a very similar workflow to Johan's. However, with the hair I've made, and since, mine always looks like straw. :-\ I've even tried adjusting the shader in…
Hey all, Here's a little snippet of myself. I've been a long time lerker of polycount and only recently started posting work. An aspiring 3D artist :) I've started to learn about PBR/PBT as it is the new way of rendering/texturing true-to-life materials. I've seen a lot of different sources for this new method but haven't…
I'm investigating a MFA at well ok, Digipen. This isn't one of those normal "should I go" threads. This is more to expand information for students for all degrees. Ever wonder whats up with some schools accepting your CC credits while others do not? Or why your degree from "XYZ Institute" is not recognized? First Good…
Hey guys! I just released a features video of the XMD ToolBox Plugin for ZBrush. The plugin is now available to XMD Members for beta. It is fully functional and awesome! https://www.youtube.com/watch?v=-XroCTOjYto Here is more information about the plugin and the XMD Life-Time http://michaeldunnam.com/beta-information/ The…