At Schell, you will have an opportunity to help build and create a rendering pipeline from the ground up and help set the vision for how our graphics should look and feel. You will be responsible for designing, developing and maintaining both high level and low-level graphics-related systems in partnership with artists and…
More gaming related artworks since our last update! Man, it has been so very long ago. Key visual for Dr. Kobushi's Labyrinthine Laboratory Character concept artwork for Dr. Kobushi's Labyrinthine Laboratory Merch artworks for Dr. Kobushi's Labyrinthine Laboratory's TGS debut in 2022 Cover artwork for Rise of Third Power's…
Current Status of the Games: [FONT="]In Production. Alpha set for the upcoming months. [/FONT] What we need: [*] [FONT="]Environment Artist (2D) - Will be responsible for taking concept art and building the in game assets (backgrounds, walls, platforms, etc). Animation skills not required but a plus. Previous…
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbour side studio in Portsmouth, UK. We are looking for an experienced VFX artist with the ability to…
Climax is one of the leading creative lights of independent games
development with an outstanding line of top published titles. It truly is an
exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour
in the UK. We are looking for a talented Junior 3D
Character Artist with the ability to…
Full Time – Tampere, Finland - Hybrid work Makea Games is looking to appoint a highly talented 2D/UI artist to join our journey to revolutionize the UGC-space of console/PC gaming. As a 2D/UI artist, you’ll design and create a wide variety of visual assets from illustrations to UI elements. We’re a game studio that works…
Hey everybody!Would someone please explain (like I'm 5) the difference between Max's grouping function and Blender's collections. And bonus - how instancing is related or applies to each. I used Max for years and really like the groups - but a couple of years ago migrated to Blender and have completely adapted to the…
Really cute! It's a very unique/different concept that I am totally digging. You've got some nice timing and character; the biggest drawback for a floating character is how it's hard to show a 'walk cycle' in the conventional sense. Regardless, perhaps adding a bit more Ty and float (or perhaps even more swing movement in…
I'll preface by saying I haven't read the book, but I have to call Bs. Infections caused by tooth decay was one of the primary causes of death among early people. Not only that, almost all groups of early people were primarily carnivores because of pure efficiency. One bison is going to feed a lot of people. As for this…
that rope stuff called 中国结 / chinese knotting. they use for decorative. absolutely not related with rope. talk about rope (thick one), Japanese got use it most of the time related with shine/ temple... so you can see usually it serve as seal of divine from ghost / demon (whatever it called)... you even can see lotsa design…