and small scene. the wire frames.... small scene. i just used the black mage sprite as a refrence. didn't intend for it to look like the reference much. the model is 842 polygons.
Hi everyone im working on the uvs of my model and got this shoelaces uved and wanted to ask you if there is a way to make very little polygon the same size in each shell. thanks in advance! i downloaded the nsuv addon.
I've been using Maya for a while now but Im transitioning over to Max. Im wondering if there is there a way to extract polygons to create a separate object that is similar to Maya's extracting faces to create its own object? Thanks in advance!
URGENT REQUIRED... Need experience artists or stuido to help! Turn 2 floor plans into 3D modelling with low polygons + textures! Pricing and details discuss thru email digiapps@yahoo.com. Thanks,
What is the best way to create low poly vegetation? Basically the lowest of the lowest polygons, which I think would be two and used for backgrounds, how is this accomplished in a way that makes the details of the plants pop?
Also checkout Tim Simpson over on Polygon Academy a ton of stuff in there, I think you'll find helpful as well https://www.artstation.com/pixelmasher/blog https://www.youtube.com/c/polygonacademy
Don't use a double-sided shader, duplicate and flip the polygons manually before bending the normals. More about why: http://wiki.polycount.com/wiki/Foliage#Vertex_Normals
Yea the parts squeezing the copper. Everything seems to have enough polygons except them. The raised screws actually look to be raised inset holes in the reference pictures.
Update: Sun. May 19, 2019: Retopo'd the cape, skinned, rigged, and posed the character. Added the black outline. The character model itself is around 30K polygons.