Edit: Because we are a small team, we have already received more applicants than we can handle. Thank you very much for understanding as we go over everyone who has replied and respond to them in a timely manner. Hello, I am creating a VR Escape-room game. We need a second 3d artist as we have more assets to produce than…
Hey guys, we've all had the experience of being subjected to input that we don't want. I used to be the type of guy to self sacrifice and accept everything, just to keep the peace. I have fortunately snapped and am this way no longer. I'm finding that my strategy for rejecting shitty input, however, is very primitive,…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
To go on a little self improvement saga - I need people to go along with it with me; communion in activity inspires thought, creativity and dedication. When people act as a group they tend to be stronger than acting alone. Basically I want to get a little group together - a sketch/friend/ well just generally good person…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
For the last couple of days I´ve been modeling a shotgun (S.P.A.S. 12, yes that one) with almost 100% old-school Sub-D approach and some quadchamfer and TS here and there with the intent of baking a normal map. Thats the way I know how to model; pure Sub-D, but Ive seen some people praising the Quadchamfer + TS method as…
hey guys Im pushing to get up there with my fellow great polycounters of the next gen type...but naturally ive hit a brickwall at the bottom run of the ladder and am finding it hard to progress. My problem is none other than bump and spec maps...Im having a really hard time controlling the intensity of them. I make the…
0I'm trying to figure out how to do it, I only neeed the angle from the X-Y axis between one segment and the next one. I checked out some other similar questions, but none of the ones I found were about curve segments. When I ask to chat GPT it gives me this formula, and I interpret it like that. The problem is the results…