Hi everyone. It's been a while, my character is in the process of development. And now I am happy to share the process. "He is being born by the World itself, like a flower, a reflection on the ice surface of the crescent." Koteyza. The creature has no weapon (there are too many wars in the world, it`s a kind of annoying…
Greets, Bit Fry, an indy game studio in New Hampshire that's working on a AAA-quality title, is in need of a very strong *environmental* texture artist with the ability to hand paint/sculpt textures/surfaces that are a blend of realism and a yet fairly stylized (think Pixar-esque qualities). I failed to mention int he…
From SPONG.COM - link underneath. _____________________________________________________________ Related Links Companies Nintendo Link to This Article http://news.spong.com/x?art=9293 So the first Nintendo Revolution software to be revealed as being playable over in Kyoto turns out to be the Chinese wok simulator as seen in…
Video: if you take some time to learn the clothsim from zbrush (idk what version you are using) this video: https://www.youtube.com/watch?v=wIH_FHy5i4o talks about it, though i really did not watch it but the general idea from what i see is there and your ask is simple enough that from just reviewing the img and reference.…
Well I took it apart. and decided to unplug the psu and plugged it back in. now it does nothing. Nothing... crap I hope I didn't fry the freaking board. Now it doesn't even attempt to start. The board is designed to not start if it has any power issues tha might fry it. The light on board goes on but nobody is home. I…
Hello! I'm trying to convert a Unity project to Unreal and stumbled upon assets that are using Smoothness maps in Unity HDRP. It seems that they are just inverted Roughness maps, but I wanted to make sure by asking the pros.
My examples are in Zbrush, but the same principles apply no matter which software you use. There is no 'right' way exactly, but there are ways of doing things that are considered 'industry standard' or are proven to be better ways from experienced people. It takes practice, trial and error to see what works best for you.…
Hi! Haven't posted for a while! I recently decided try my hand at participating in Swordtember and decided to design a sword from scratch instead of modeling an existing concept. The goal here isn't really to produce a design daily to be honest, but to simply try concepting in 3D. I developed some basic lore for the…
Yea this can be a little awkward if you don't know what's going on. Think of it like dolphins having sex... You bump into each other, everyone has fun but no one stops swimming, everyone leaves happy. You're actually sending a signal and depending on how much time you have in your encounter you're telling the person how…
Hi! I'm having some trouble importing an object from 3ds max to the cryengine. I use the plugin to import it to the cryengine and then when I try and place my object it places a ball instead. Help! Have I done something silly? Is there a max polycount for a single mesh in the Cryengine?