Hello, I recently got vertex colour shading working in my mobile engine as a cheap and easy alternative to lightmapping etc, especially for large outdoor areas. The only slight problem I've encountered is exporting the data from Max. The amount of vertex colours that are generated when baking vertex lighting data in max is…
Ok so for my next project I wanted to do an organic model an decided upon a pig. here is the lowPoly mesh I have right now. It subdivides good so it should be fine for sculpting, but it will need to be rigged so that it can be posed. I think my poly count is ok too. First question is, I have never rigged anything so if…
Greetings all, I'm getting close to wrapping this guy up, and thought I would post up a couple of images and see if I could get a few fresh eyes to take a look and see what I can do to add a little more "wub wub" and take him up to an 11. The textures are mostly just diffuse right now. There is a slight normal, but I still…
The Best New Indie Games From GDC 2025 There are some really nice novel, fresh mechanics and narratives going on so I thought I would share. https://www.youtube.com/watch?app=desktop&v=_B1uhwuZC38 00:00 Intro
00:55 Gunboat God
01:50 Yooka-Replaylee
02:29 Iron Hive
03:17 Burning Sword Deathsun
04:00 Missile Command…
Dang it, I just keep getting into more problems. Here's whats up: Last post I found out that to get the lighting correct on curved meshes the UV ends have to be at a perfect horizontal or vertical alignment, like the picture in the previous post. I actually had both the texture channel the same as the lightmap channel, so…
This isn't too much of a critique for you, but I ran across this a few days ago while doing some research into UE4 ArchViz stuff for myself and it may help you a bit. https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting Koola has a example of his work that you can download from the marketplace. The basics…
Honestly depends on your target use case. For most modern purposes you want your ambient occlusion as universal as possible, so a skylight is used. With light tracer engaged this basically performs a number of random raytraces and sees how many escape toward the sky, and how many hit another part of the scene. This means…
Dear Mat (and your effect), This scene is really coming along. Your sculpt is lovely, and it looks to be making a great little vignette. Two things stand out to me: Your colors and your lighting. Your colors are all coming from that same warm tone family - Reds, browns, oranges. I think the scene could use a little…
Feels to me like there's too much ambient light in there. The lights themselves could all use some softening. If you're going for an "aged" feeling as in the era that you would naturally have a study like this (think of the time from the late 1800's ala "the time machine"). In that case, the lights would be all gas and…