Hey Thanks to the ones who have taken the time to fill out the survey. Here are some responses to a couple of Questions on the survey. Answers to "What Features would you like to see" 1. Be nice to see some "animation features" in there, but mainly in the sense of manipulating/aligning/mirroring/swapping control object…
We’re very proud to bring you the latest update to Polycount. This update brings us away from the archaic infrastructure of vBulletin and into a platform that will allow us to easily add features and improvements. Using Vanilla Forums as our backend, Polycount now offers you features that will make browsing content fun and…
I've used both, I mostly use ProBooleans now but I use regular Booleans out of habit or because some custom maxscripts/interface buttons use it. I'm sure over time people will update their UI tools and I won't have to use regular booleans any more. ProBooleans is a really nice refreshing upgrade to a feature that did need…
This is a misconception: that there are casual games, and hardcore games. In reality there is depth and there is ease of use and they are NOT mutually exclusive. The great money making game companies have bridged this gap. My question is, why can't your friend pick up your game? Is the camera hard to navigate because it's…
First, can you post some of your reference? You can never have enough! Moving on, no-holds-barred crit time: It has potential, but it's just very boxy and undefined. It's the extruded-box syndrome that we all fall into when we model sub-d. The only part that looks like it is designed to be used by a human is in the back…
3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…
Hi kunalht, I can answer your questions only from a very personal point of view, and I think that every TA might answer differently. 1) A technical artist usually doesn't touch the game engine code. As a matter of fact, I think not many TAs know anything about C++, and focus on MEL / MaxScript / Python. The TA usually…
V-Scout by ILM's realtime to VFX tool division, according to Rob Bredow. One of ILM's initiatives is realtime lookdev in MARI utilizing a Shared Asset spec that allows the film and games and interactive parts of the company to create layered assets - quickly - and share them. The process is entirely procedural, so after…
I had some problems with the script posted above, It seemed to give me some incorrect results on more complex models. I decided to have a go at it, so here's my take. Basically I build a list of all the UV islands using a UV modifier, then set the auto smooth threshold to 180 and run auto smooth on each island. I'll post…
I hope you give animation a try and you find it rewarding! It's great you're exploring this stuff at such a young age because you will actually have the freedom to do with it what you wish with it and have some good times. If you decide to truly pursue animation and make some money at it, be ready for long hours of work…