My version of Dorito Effect for 3Dsmax Generates an animatable control in specific areas where the animator requires more movement.
And when using blendshapes the control follows the surface Download Maxscript: https://t.co/ea0yKlkKFh?amp=1 https://www.artstation.com/artwork/AqG45o
I've done some searches on this and haven't found a way to do this within Maya. If this really isn't built into Maya it's a disgrace. Thanks in advance if you can tell me how to do it, or what plugin I need to install that's compatible with with Maya 12 x64.
Hey Guys! Just wanted to share some assets I modeled, UV'd and textured for Mech Mice, a low poly browser based game my studio did a lot of the game assets for. The game itself is created by Hyper Hippo. Thanks for taking a look :)
Hello there, first post here. So I finally wrapped my head around zBrush and made my first finished model in combination with Blender. This will be a character for a game I'm working on so I need to rig it. I don't have too much experience and I'm kind of confused about the use of T-Poses. Especially when it comes to the…
Hey PC! So I've been working on a new environment in UDK based on a concept from Halo Reach. This is actually a painting for the level called Boneyard, which is massive. I decided to take this concept and pretty much only work on what is in this frame. A few disclaimers here before the abuse begins!! I modified the layout…
Hello, I have creeped around Polycount for quite some time, feasting off all the inspiration and learning devices found here. Anyways, I finally decided to make a thread for you wonderful people to critique my art, so that I might improve. This is my first real attempt at a realistic hand painted character, haven't done…
seems like you need to get to grips with some basic rules on painting in perspective. check this site out for example http://www.olejarz.com/arted/perspective/ simple one point perspective painting.
We are in the process of making this run and gun game called Plunderbuss, and thought I would share our progress. Short description: Robot pirate captain in space who has a gun that fires coins and money (plunder). Arcade platforming side scroller. The team is comprised of second and third year university students. I'll be…
I don't disagree. If it's done through a 3rd party temp agency and it's off-site type of QA work, it's probably not a hot prospect. But if it's on-site and your qa dept is included in company mixers and/or you have access to leads/ art directors I think it's a good (albeit small) opportunity to level up your portfolio. I…