Hey Polycount! This is my lastest personal project: Kyoko! It’s been great fun working on this character and i hope you like her as well! Let me know what you think and thanks for looking! You can see the more renders, wireframe and more here: https://www.artstation.com/artwork/BmgAw4 Everything aside from textures done in…
Curious about what everyone thinks. This is my second weapon. wireframe high poly pictures can be seen on my artstation - https://www.artstation.com/baccene I'm graduating with a B.S. in Game Art in 1 month from Full Sail and I am anxious about finding a job... so any follows, likes, advice, etc. is very appreciated at…
I did post this in the Unreal Engine 3 thread but I'm not sure if that is the best place. So I'm going to start a new thread. Here is my problem. When I decided to import a door I made in 3ds max in the UT3 editor... I experienced some odd stretching of geometry. Here is the 3ds max lowpoly wireframe: Here are the 3ds max…
In a short while I will be updating my reel with another small scene. I would like to take this opportunity to polish up/fix any of my previous work. http://vimeo.com/51017420 Is there anything that I should change on my reel? I'm going to include a side by side wireframe view as well as some of the textures. Any critique…
some update on the pilot girl ! :) finish working on her lowpoly mesh and UV ! ;) ! still have to switch back to basic technique like to know which line have to be straighten , which should be made curved . I learn that perfect UV will save me alot of head each when it comes to baking later. The wireframe is made by hand…
Hello guys ! Some news here, I did 95% of my retopo here : I'll do UV maps and start baking ! And then, it's time to texture !! I'm busy this week so the texture part will start next week ! I'll record and do a timelapse I guess :) Wireframe Hard edges - Just a test~ Thanks for stoping by and see you next time on Twitch !
Dynamesh resolution is dependent on the scale of an object. ZBrush's cube/plane primitives are 2 meters by 2 meters and provides a decent dynamesh at the default resolution. If you model is much larger than that, your dynamesh will be much denser; much smaller, and you will have to hike up the resolution to get a decent…
Your shape doesn't match the reference photos. Try setting the model to wireframe only, or set it to See-Through mode (alt X), and make it match the reference images exactly. That will get you closer, but you will still need to judge it with an artistic eye to get a good likeness. Darren Pattenden's tutorial (2nd link I…
Really like your layout, and the hovering over for wireframes. Work is solid too. How did you build it? (I'm trying to get mine together too :P ) I'd hire you, your work shows that you have a great eye, and even if you aren't hitting your personal goals, that will definitely develop over time. I really like your style.
yeah i think this might be the thing im talking about, thanks! this will probably work too but the one i saw there was like tons of shapes being thrown in a specified wireframed boxed area. it was like a bunch of shapes acting as masks and there was a mode to toggle between the seeing different shapes that act as with…