i was just browsing youtube for tutorials on wrinkle sculpting in zbrush, and i ran in to this: [ame=" https://www.youtube.com/watch?v=0zdfKt1dIOI"]IMVU 3D MODEL IN PHOTOSHOP - YouTube[/ame] yes, i clicked the video suggestion because the thumbnail showed boobs. I find the video quite interesting though, it seems as if…
I'm currently in my second year at university and in one of our modules we're learning about body modelling. This is my first attempt at it and any feedback is greatly appreciated (especially when it comes to editing edgeflow)! I'm pretty much learning as I go. This is my initial body sketch that I started to model from…
Hello everyone! My name is Brittany, and I just joined polycount. I'm submitting my model for some constructive criticism, so if you've got some time, I'd appreciate it if you could take a moment to give me some feedback. This model of a fantasy villain was created for a class I took in Fall 2017. I'd love to hear what…
Hi polycounters. i am new at 3d modeling and wanted to try it out so i started modeling my own version of a half-timbered house inspired by fable 2. i wanted to post my work here so you can see the progress but also to get some criticism from you guys on what i could do better or different.:) Edit: this thread is place…
Hello All, I am trying to recreate this picture for my portfolio: the question I have is how would you recommend I recreate the stairs... 1. model out the stairs in a spiral pattern? 2. model each step seperately and place them accordingly? Currently Ive started a basic stair piece in zbrush as shown below: Any good ideas…
In my game in Unreal Engine 4, it's a very low poly game, each character is about 1000-1500 tri poly total. I need help with a starting point before I model the characters for the game with my team, the characters should be able to lose parts of their body like in Wolfenstein 2: The New Colossus or Left 4 Dead 2. I saw the…
- If you have about a month worth of time that you are willing to dedicate to learning the basics of a modeling app, you could go with Modo, SIlo or Blender - however these are just as complex as Maya and Max, so probably not fitting your immediate needs. These would be your last option if else fails. - If sculpting is an…
I have been constantly having extreme cases of modeler's block in between work assignments. I have gotten comments like "make a few base meshes and work from there" but they literally have either proven them-self to be uninteresting or just plain stupid. I would try to create things out of my sketch book but they would end…
It's not easy rooster.You can use "average normals" across multiple objects, but it locks the normal in world space so goes FUBARed when you move the model. A better approach (and I think Source uses this) would be to keep the model intact, and only store the info for any verts that have moved. So when storing the morph…
So ive updated my model slightly and i would appreciate it if anyone could point out things that needs to change, its my first female model after all :P I thought i would test posting a decimated model in a viewer so that people can have a better look: http://p3d.in/fY7oQ/smooth