Thank you all for your responses! This posting has been filled. ------ Looking for someone to model Dr. Seuss's "The Birthday Bird" for 3D printing. No textures needed, and it only needs to be a static model as it will be printed. Will be printing it out as a cake topper, so needs to be only high poly count to look good at…
Making one of Tacit's wacky creations into a game model. Going to be hard to figure out all of the details but them shapes are too good to resist! The concept, Here's what i have so far for reference to breakdown the shapes And my blockout thus far, i'm base meshing everything in maya and then i'l start zbrushing pieces…
Hey guys, 1st post, I've been using 3ds max for a few weeks now, working on this model. It is from a tutorial but its deffinately gotten my modeling skills to the point where i can work on new projects more efficiently. A lot of parts are detached as elements, hence the numerous hard edges Feel free to critique/ criticize,…
Anyone know of any fully done highpoly models that are available to look at in 3d. like sketchfab or marmoset or an unreal/unity file or some sort? It's just that i've been extremely curious to see what a model would look like in a game engine if it was completely unconstrained. It seems like no one ever does this, and I…
Hello every one.I am a 3d student recently graduated from Think Tank Training Centre in North Vancouver.I have finished my Character Modeling reel and now looking for a job any where on this planet.Below is the link and some images from the reel.This is from Resident evil 3 movie,Clone and Alice.Software used -…
Hi everyone. I'm doing a small game and i need a model (basic human character) to be skinned (not animated) with bones and skin modifier in 3Ds Max. Actually i need help only with this one but if you want i will ask for future help. The job is payed so,if you're interested,just contact me with a private message to discuss…
Currently this position is filled, Thanks guys Hello polycount, I am the author of the ROTK shogun2 mod, and I am almost done updating it to v2.0 I found this ROTK11 Lu Bu rip online that would be a perfect replacement for my current model. Problem is it is Nowhere near T-pose. This level of mesh clean up is a bit beyond…
Hello! I am making a game using Unity3D and it has come to the point where I can hardly progress without the aid of 3D models. I need someone who not only is more capable than me in modeling (I suck), but also someone who I can bounce ideas off of. In short, I need a partner who is not a mindless robot and can tell me if…
So guys, sorry for necro bump but I don't wanna create new topic for the same stuff. Almost two years passed since my last upload here and I've been working on learning Zbrush and other stuff. So I've improved my old Jimbo model. I would like to hear what do you guys think of it :)…
Im looking to make some renders of my high poly mesh to add to my portfolio and am wondering what is the best way to go about it. With my textured models I use marmoset but my untextured model just doesnt look good in marmoset. The BPR render in z brush gives allot more detail. Is there a better type of material to use for…