Hahaha, yes, if I was given money for every time I've had to tell someone to hit "X" or "O" to solve the problem that's been dogging them for days, I'd be a rich man. Stupidest. Default. Shortcut. Keys. Evar.
I didnt know Joel's shader supported opacity maps, but if you want to display the opacity map and normal map in the viewport just use a default material with these settings. http://i32.photobucket.com/albums/d3/shika01/blah.jpg
Hello Everyone, New to Polycount but not to 3d. This was done in Modo using Modo's default renderer. I created it to use for product shots later on. I just wanted to get some feedback to see if what I could add to give this scene a little extra. Thanks in advance.
Hey, I can't seem to find bridge in the customize user interface menu and I really need it set to a hotkey. I also want to put it in a quad menu. Also, how can I replace the default materials with my own. Thanks in advance.
I've got an odd little issue I'm trying to figure out. When I try to tag a new asset (static mesh), the tag won't stick. This is true for both existing/default tags, and new ones that I am creating. Anyone have any suggestions?
Hey all! I'm going to try my best at doing Lux. I don't expect it to be amazing since this will be my first 3D character design, but I'll try my best! I'm going for the default Lux skin, but with a bit of a twist... ;) Good luck to all!
i'm trying to use ATI's Compressonator commandline convert option to convert my normalmap textures to DDS this works but the only problem is it ignores the xGBR and converts it to default DXT5 . does anyone know how i can fix this so it does convert to DXT5 xGBR?
Hi, I have a question - the unity package exporter from toolbag 3 works very well, but seems to be limited to spec/gloss workflow. I am working in metal/rough workflow. Is there any way to change the default workflow over in the exporter? Or is there a plugin that does this? Thanks!
So I'm trying to get Maya to save my working linear unit as centimeters as default in my preference. However when I save my preference close Maya, and open it again. My working linear unit is back to meters. Any ideas on why this is happening?
Is there a way to have these dialogue boxes default to "Yes" so i dont have to keep clicking or pressing enter? I'm a spline noob, but I thought I'd give it a go with the surface modifier to see if it'll be good for creating quick low res meshes.