hi there folks, I'm working on an environment for a top-down shooter game in Unity 5.6. Wanted to share my progress with you guys, cc are very welcome. The main theme I'm going for here is some desolated looking area with a lot of yellows/grays and kind of overgrown concrete/metal structures. The area is not necessarily…
Hello, My name is Quentin Donnaint and I'm looking for freelance contracts or full time position as props artist or environment. Bio: - 22 years old - Bachelor degree (3D Game art) - I Live in France but I can work abroad I give you the link of my linkedin page for more informations…
Hey everyone! I'm a 3d environment / prop artist looking for work. I love working in teams and getting close criticism from people I'm working with. I've worked on a team for a year on a short animation film, so I'm very familiar with time crunches and deadlines. http://www.hendowski.com for some of my works. I can model,…
I would just say that for me the hardest part to creating an environment in the flooring of the level. I would like advice and screen shots of wire frames of game levels that you guys can show. Hopefully current work like mass effect 2, uncharted 2, gears 2, really could be anything. I was just playing mass effect 2 and…
Hi all, I need some help on figuring out what will be the best way to approach a test I received. The test is a not-so-hard environment with a texel density of 128 px/m. I can get the right density with a script for 3ds max but what to do when it comes to modular pieces? The UV become so small that the textures can't be…
EDIT: Hi, I just figured Id keep the job in this same post and edit the top post for visibility. We are looking to hire another 3d artist. We are going through our backlog of the artists who applied before, but if you have already applied, it cant hurt to do it again. We are looking for guys with Substance Painter/Designer…
Hello guys!!! I'm a student of 3D Computer Games Design MSc at Staffordshire University and I'm going to show you the final asserment of the environment module. I had a lot of troubles with the ilumination that did stop me and took time that I could spend more on texturing and so, but as my first experience in UE4 I'm…
This is a project that i've been working on for the past few months. My goal is to make this small environment scene in the current World of Warcraft style, mainly its supposed to look like a scene that belongs in the Tiragarde Sound region in the game! I wanted the building to be a bakery, so thats why ive added some four…
Hi, After working on programming aspects of the game development for years, now I've started to focus more on level design and environment art because I feel more connected with that. I'm starting to create pieces for my portfolio and needed some advice or mentors to help me in the right direction. Here is some of my…
Hello, My name is Tyler and I am the developer of a bran new tower defense style mobile game. We are currently about half way through production and in need of assistance working on our 3d environments. Our game is stylized in art similar to dota 2 and WoW. If this sounds like something you'd be interested please reply…