Low-poly 3D model of the C-More red dot sight. The model was made in blender and textured in substance painter. Marmoset toolbag 4 was used to render the turntable. CGTrader: https://www.cgtrader.com/products/barska-red-dot-sight…
Hello guys, would like to get some feedback on this, this is American gas station, where all props made by me in blender > rizomuv > substance painter > ue5. what do you think about composition and color grading, how can I make it more realistic? Thanks in advance
https://projects.blender.org/blender/blender/pulls/107827 I too remember this branch, and having downloaded it. As mentioned here: https://blenderartists.org/t/where-to-get-blender-3-6-or-4-0-alpha-with-mesh-to-sdf-volume-nodes/1527446/9Where someone links to a branch you can compile, if you're up for it.
Did you find a solution already? might be a great idea to post it.Otherwise i had issues with .fbx this helped me it MIGHT help you, its an option and no one has posted anything so at least i tried.Thread:https://polycount.com/discussion/235374/fbx-scale-fix
Hi, would like some feedback on my latest piece, fan art of a design for an ork choppa from Warhammer 40k. I am also looking for feedback on my overall portfolio, especially the presentation of my work. Thanks! Link to Choppa: https://www.artstation.com/artwork/Za6m50Link to ArtStation Portfolio:…
I've setup just a head mesh with some solid color diffuse, normal and roughness. But I've getting some unwanted results while setting up my lighting. I'm trying to get rid of some sharp shadows, but by changing the source length by as little as 0.001 it gives me some ugly scattering. I seems like the skin scattering in UE5…
Another necrobump! Sooo I finally finished this project, took wayyyy longer then expected :# LINK - https://www.artstation.com/artwork/EvBYqq A little backstory, I had a HDD failure in 2020 and 'lost' all files along with it, but glad that I still keep the HDD and fortunately in 2024 able to recover some data from the disk…