the main texture is just a simple color for the outline it looks like they're using a duplicate of the mesh where it has been expanded, has flipped normals and a flat black material.
if you google for toon rendering you should find some nice examples.
Which engine are you planning to render it in ? that would make it easier to offer some suggestions
Pretty easy. If its one object give it a base material, then select polys you want to apply the image to and apply another material (image texture). You can even place textures on top of an object using projection. I'm pretty sure you can control the properties of the textures too. When you ask a question its a good idea to outline what you want as an end product, like whats it for.
Replies
the main texture is just a simple color
for the outline it looks like they're using a duplicate of the mesh where it has been expanded, has flipped normals and a flat black material.
if you google for toon rendering you should find some nice examples.
Which engine are you planning to render it in ? that would make it easier to offer some suggestions
Please don't create duplicate posts in multiple forums, just choose the section you think is the most relevant and post there, thanks.