So my buddy sold me his ex-roommates laptop (he moved from Ontario to B.C. and didn't take it with him) the price... in true Canadian fashion was a nice cold case of beer. How can one go wrong for that price?! and now I have my very first laptop :) Now my questions are: 1) It does not have a battery nor charge cable, will…
Let me just start by saying that everything about art and design is derivative. All art and design are in some way influenced by another artist or by objects in human history (which all have an original designer). In order for innovation and progress to happen people must be able to look at other artists creations without…
I've created several levels from start to finish but have never had a lightmap look as bad as some of the shots I'm about to show you. It's been a while since I've done baking and Lightmass so I may be missing a very important step, so I'll tell you what I've done up to this point. Hopefully with a better understanding…
I am trying to make my first big set and am trying to figure out how to break the chunks up into modular pieces and how to texture them. I want to use a tiling texture as the base and add details with substance painter, but there's too much surface area for the shells to all fit into the 0-1 space and tile. Is it okay…
I have this weird issue than when I go into customize interface and start changing key-bindings it forces ALT ahead of the keystroke I want. Example: I want L to be the shortcut for loop, when I type L into the assign box, it becomes ALT+L automatically. If I delete the ALT+ it wont let me assign the shortcut. Anyone know…
I've done this armor as part of a personal project and even though it's not gonna end up anywhere other than my portfolio, I wanted to show some retopology skills as well. This is how I decided to retopologize it The problem is that with all those hard angles I would have to make a lot of hard edges and seams and it…
Great point with drag and drop. I confess I haven't used it much. I'll create a ticket for it! The flickering is a known issue and is hopefully resolved soon with large image support. In the meantime try some tweaks in the settings like turning off mipmaps and see if that helps! Bit depth is a big topic. It is on my to-do…
@Tiggis I had triangulated the whole thing but it caused a huge mess and looked like crap. I spent a good bit dissolving all the extra edges and discovered the triangulation modifier which essentially does exactly the same thing but doesn't F the actual mesh. I just wanted to play around in zbrush to see what I could come…
@aleksandr Thanks man, my references all use some kind of cool, maybe mythical, leather. I'll probably tweak it while I'm there anyway though :) @MightyPea Detailed critique is much appreciated, now I've got a substantial list of things to revise. Thanks! :D @DanielR17 Noted, thanks for the consistent support. :thumbup:…