Hello, now that game engines and systems are much more powerful what would you guys say are generally good polycounts now? For say weapons? Vehicles? and maybe just standard environment assets Thank you
Some of the 3D Ninjas over at 3 Point Studios posted A LOT of the weapons they did for Brink. You should go drool Seriously why are you reading this... click the link. http://www.polycount.com/forum/showthread.php?t=85669
Hi PC'ers! These are some of the weapons i've done as an 3D Artist at a studio, hope you like it! C&C always appreciated (will be posting more at the near future, stay tuned ) Heckler & Glock Artstation: https://www.artstation.com/artwork/L1rbP
Hello.! I'm looking for Freelance work. My specialty is hard surface for weapon , vehicle and props. Portfolio: http://inthecave.maru.net Email: zeorous@naver.com
Hello.! I'm looking for Freelance work. My specialty is hard surface for weapon , vehicle and props. Portfolio: http://inthecave.maru.net Email: zeorous@naver.com Thanks,
I've got a character that's ready to be rigged. He's got a sheathed sword on his hip, and only draws it when he attacks. So how do I rig him so that the weapon can move between the scabbard and his hand?