However many is needed in order to maintain the silhouette and major details, taking into account how closely you'll view the object and how often it'll be seen on screen.
It also depends on what you're building too. Mobile? Console? VR?
There is no generic answer to 'how many polygons is good' since there are too many factors involved.
I was shooting for more of console and VR type models, but yes silhoette and major details should be encompassed in the low poly model, so I guess whatever you need to get the job done
Each game is going to have different specs. If you're wanting to make something for your portfolio, I say go nuts.
If you can prove that you can model and texture and amazing weapon, you'll find a job. Its easy to reduce and crunch poly counts all day. Its not easy to make amazing looking weapons.
Replies
It also depends on what you're building too. Mobile? Console? VR?
There is no generic answer to 'how many polygons is good' since there are too many factors involved.
If you can prove that you can model and texture and amazing weapon, you'll find a job. Its easy to reduce and crunch poly counts all day. Its not easy to make amazing looking weapons.
This goes for any game asset, really.