Many thanks to Ravage for taking time from his busy schedule to take the lead on getting this working for Linux! Get the Linux version of CodeRED: Alien Arena at http://www.planetquake.com/cor/codered/linux.html some screenies at http://www.planetquake.com/cor/codered/aa_screens4.html
So I've been having a problem with this model and I'm wondering if its even salvageable: I go into the UV texture editor and unfold and such, a lot of this sticks where it appeared at first, including after making entirely new maps, I have no idea whats going on with this texturing freakshow, lol.
Update on the wall. I tried salvaging what I had, hardening it up. Not sure how it went, definitely doesn't look like my reference. I added cracks and think it looks ok. All that's left is adding noise to the front faces of the blocks.
[ QUOTE ] @flow3d: The link to the SDK is http://www.bobotheseal.com/download/BoBo_Polycount_demon.zip [/ QUOTE ] Thanks a ton!! Now Im gonna ravage this naughty creature!
of all the threads to descend into a flame war and probably a lock.. for shame, seriously. if we can attempt to salvage things: has anyone tried the bots?
Than join 2Dawn's project ravaged. We are looking for 3d artists, concepts artists, level designers and more. PM me or email 2 dawn games at gmail dot com.
I'm not exactly sure how a Bull ravaging your bum hole is going to net you a TV, unless the Bull somehow has a refined mastery of the English language, a good, stable job and doesn't kill you under it's own weight, calling it honey would the least of your concerns.