Hi, I’m a beginner game developer and have been working with Godot for a while. I don’t have much experience with 3D yet, but I’ve been programming in C++ for a more than 2 years and also know C#. I’d love the opportunity to join your team if you’re still looking for someone.
I'm looking for a 3d artist with good texture skills to help me create a few assets to pitch a side-scrolling mech shooter game. The assets I need include a capital ship and it's interior, a few units, and possibly a terrain environment. The assets will need to be extremely light with a large emphasis on texture work.…
Hello everyone! Purpose of this project is to create hard surface, scif-fi based setting, game ready model. I decided to model king korte from miniatures sires Maschinen Krueger. It has interesting and original look, it's quite complex and has a lot of references in the web. For visual target, I took tanks models from WoT.…
Hello everyone!! This project has now come to an end. Over the past week, I’ve been working on the animations and the final touches to the render.I hope you enjoy it as much as I enjoyed making it! https://youtu.be/i3e1m1322PU https://youtu.be/XGfqbtuKEhQ
https://www.youtube.com/watch?v=IzGgGjK6A04Not everyone's cup of tea but i like the "sounds", idk so much about the lyrics, at least this one has life attached to it.
making your own is a bit on the 'easier said than done' side - i'm not exactly well versed in driver authoring but my surface level understanding is that it's a bit of a black box as far as Nvidia are concerned. AMD opensource their linux drivers but afaik not the windows ones. if we're doing conspiracy theories (facts)…
Embark on a sojourn through a dystopian city, where rain and twilight meld into a canvas of muted grays, and the brilliance of neon lights punctuates the shadows. My concept art infuses vitality into this sci-fi noir tapestry, seamlessly marrying realism with enchanting narratives. Immerse yourself in the intricacies of…
*UPDATED* Hi all. Just wanted to say thank you for the support during the indiegogo campaign and we have spent the past 8 months taking all the feedback you guys have given us and applying it to a new version of our game, We went ahead and have taken proper care of the mechs which are now all uniquely modelled and textured…
I see AI as largely beneficial; it introduces controversy in the weaker studios who use it, and is a good indicator of a poorly managed IP for larger studios. These are both good for me since I'll be competing with everyone else. While companies are firing top talent and resorting to AI slop, I'll be quietly building…