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M3CH Dev Diary

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*UPDATED* Hi all. Just wanted to say thank you for the support during the indiegogo campaign and we have spent the past 8 months taking all the feedback you guys have given us and applying it to a new version of our game, We went ahead and have taken proper care of the mechs which are now all uniquely modelled and textured and closer to our concept art, also the environment art is now on the correct path that we originally envisioned but as you can imagine can take it out of you financially and now are hitting kickstarter for some funding and spread awareness to help us on the final push to give M3CH the polish and testing the title requires.

WATCH THIS SPACE AS WE WILL BE REVIVING THIS THREAD WITH MORE DEVELOPER ART DUMPS AND BREAKDOWN IMAGES.

Any further feedback you guys can give us would be greatly appreciated as it was integral before in getting our new visuals up to scratch!


Check out these links for more art, footage and info on the game:

http://www.kickstarter.com/projects/m3ch/m3ch?ref=home_location

FACEBOOK


New In-game screenshots and some real time model shots:

Seafront1_zps1d7114cb.jpg
Med05_Turn_zps60e7f214.jpg
Powerplant3_zps89ee05de.jpg
IpadScreenshot1_zpsbc39389b.jpg
11_M3ch_sk_03_zps1276c139.jpg

*original post*

Hi all. We are going to be using this thread as a development diary for our game "M3CH".


To help you catch up here is a sample of some of the art we have been producing so far:
fullsize005_3_Al.jpg
fullsizeRoundy_01.jpgfullsizeNew_Selena_Residential.jpgfullsizeNew_Selena.jpgfullsizeMedium_10.jpgfullsizeLight_01.jpgfullsizeLarge_03.jpgfullsizeEpic_03.jpgfullsizeBuilding_08.jpg
fullsize002_wip.jpgfullsize001_2_Al-1.jpg

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