I'm trying to simulate some nice clean cloth behaviour on a cloak with the cloth modifier of 3ds max 2012. The best I can do involves using the burlap preset, which allows me to get a clean animation with bones but is much too stiff. Anything less stiff doesn't seem to translate well to bones (I'm aligning bones to point…
hi guys! Thanks for the feedback. It's always a pleasure. I should have been more specific I guess. I'm making a Gaullic warrior to fight my Roman that I made in another thread. I'm working from what references I could find in books, online, and my imagination to fill in the gaps. I'm not really going for the typical…
I think the silencer set could use some research first. Figure out a unique theme or find a unique style of clothing that appeals to you, and build the set around that. Otherwise it won't stand apart from existing sets very well. For example, just skimming the wikepedia page 'list of headgear gave me a few ideas. An…
Try this:"VertexlitGeneric"{ "$baseTexture" "models\player\items\engineer/kepi" "$selfillum" "1" // Cloaking "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } }} Its one of the most basic VMT files you can do. You can start adding to it and see where it goes wrong. Or comment out (add // at the start of the line) all…
Nice looking concept although i think you are missing the point of batman, batman is supposed to use the darkness,take advantage of the shadows and use the element of surprise of his enemies. Shiny,clunky and noisy plate armor goes contrary to that...I would personally go the path of the main character from assasins creed…
Some 15-30min sketches I did during class a while ago. Figure I'll post'em here. This one's a mess, that black blob is basically a huge shadow over the guy's face with a cloak rounding the top of it. Unfortunately, it's hard to make any sense of it. Standard toothy deluxe. Some happy thing. And a really, really bad…
Hello there, Here is my progress on Vladimir. I wasnt really satisfied with what i have done with him. On his main skin, Vladimir looks thin with a elongated frame unlike his legendary skin wich is more massif with more muscles. So I increased his appearance to make him more legen..., wait for it, ...dary. I also added a…
Yeah some of those totally are Jason Manley's. Jason has a kind of spotty way of rendering the backgrounds, where as in Justin's pieces its a smoother backdrop kinda thing. I'm sure that they're probably both capable of doing things the way the other does, I was just making that observation based on the one I know to be…
even for the style of the piece i think his shoulders could be broader given the size of his arms. the piece on his left arm is drooping pretty severely, i dont know if this was intentional, but if not might want to rework that piece a bit. also yea non of the gear really shouts viking at me. think scale armor large round…
I made some variants now that incorporate the cape/ scarf that can be seen on some of the concept art for the upcoming MGSV. The mechanical hand would be the lef tone like seen on the concept and he would wear the "Quiet glove" on the right arm instead of the left. I also adjusted his face a little to show what it would…