Depends on how you're generating your heightmap. If you're using a tile sampler or tile generator and the input shapes have alot of contrast or gradients in them you'll probably get overlap. You can try to reduce the contrast of the input shape or in the tile gen/sampler increase the color random, which will hopefully sink…
Okok. Yes, by freezing transform I mean applying it. Perhaps sharing your Blend file might give further insight. Perhaps someone else has an idea. I guess you could also try exporting in a different format, see it if that leads to any different result. Or add some supporting geometry and check that resulting cage/ bake…
As mentioned you can vert paint nanite meshes, but you have to "apply" the vert paint which will make every instance of the mesh in the scene take that exact vert paint (any different vertex data breaks nanite instancing between meshes, ie be careful with spline meshes as each segment is not instanced and so on), so if…
Hi, I’m looking for a concept artist who might be interested in helping shape the visual identity of an indie animated series project called CYCLES. CYCLES – Season 1 is a dark sci-fi/fantasy animated series about Aren Solas, a quiet human mechanic who joins a deadly expedition to reach the mysterious Amphitheater, a place…
Had a blast working on this. Learned and rendered in unreal engine for first time. https://www.artstation.com/artwork/KrOwGo Based on the concept of Bogdan Rezunenko https://www.artstation.com/artwork/0Kb98. 15x2k,1x4k textures 100K tri's
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…