A lot of pretty pictures for you today. We kick things off at home with some amazing art by our Polycount members. Then we explore a dope thread over at ZBrushCentral filled with all kind of style and awesome. Then to end things, a few nice pieces of art from the talent over at CGHUB. Less from me, more from the art.…
You might like some knife party here's 2 of my favorite songs by them [ame=" https://www.youtube.com/watch?v=GKzsktuqwyU"]Knife Party - Centipede - YouTube[/ame] [ame="https://www.youtube.com/watch?v=xcLqVfKTtKw&feature=relmfu"]Knife Party - Fire Hive - YouTube[/ame] Also this song by Excisim and Datsik thats pretty cool…
So, Mr. Moose beat me to the punch as you seem to have shotgunned a lot of content, but sadly has no focus. What are you? Not what you want to be... I and any one looking to hire someone does not care what you want to be. Companies do not hire wana-bes they hire people who are. As of right now you seem to be anything and…
Hey Spinks, this has a lot of potential. As allready said, you need to boost your contrast values a little more, and n30g3n3s1s has some other good texture crits there. Listen to Mr. Ruggels with the authenticity help. You at least wanna get it 95% accurate I would have thought. I think his proportions might be making him…
Oh man I came on here to look at the outlook and saw this thread, I am absolutely starting to consider working in a coffee shop or something like that just so I can pay the bills. I've been through hundreds of apps in the last year, I've had recruiters drop me after the 3rd stage interview several times and I'm starting to…
While I understand you entirely, I do think there is no disadvantage to giving high-powered tools a more broad audience. The original idea of node-based materials was to allow artists to have more control over the look of a material, not coders. The intention was simply that artists could hook up textures nice and quick,…
caveat: I"m horrible at likeness sculpting, actually i'm horrible at sculpting With that out the way, first thing i'd say is the corner of the lips should come out more, to line up with the pupils. its also possible that instead of that the eyes could come close togather just a smidge. Second thing: it's possible that we…
So I've did what Mr. EarthQuake said with this results At this point have some questions: 0. Locking normals:what it does? the whole normal map appears different and when triangulated some edges became hard. 1. For uvs I've did complete unwrap for less distortion. Should I do a planar projection on geometry where goes the…
Wanted to show you my main piece of work of late, hopefully my final addition to a character portfolio, currently needs updating. There are loads of annoying errors in my work that rather let it down, annoyed at my rate of progression, this is my 3rd/4th year doing this. It's not easy making post-apoc soldiers stand out so…
Hey everyone, working on a new project. Here's the concept. Done by one, Mr--Jack (Luke Mancini). Great art overall and it's worth it check it his awesome works. Mr--Jack on DeviantArt Sci Fi Chess Deviant Art Link At the moment I'm working on the Knight and finalizing a workflow to carryout for the other models. The focus…