Good day !We are a team of developers currently working on a dungeon crawler game similar to Hexen and Doom and based in greek mythology titled Undaunted .As far as development goes, we have concept art, music and even a running demo with some basic mechanics. Nonetheless, we are still looking for: Unity Vfx Particle…
I think there are a few things that don't work out well in your last scene: uniforms style (models): Judging from the door and its frame you are going for an very exagerated style. The fence and the front of the building doesn't reflect the style you used on the door. You should go over those pieces but you said they are…
Hi, this is my first post on Polycount. What i am doing now is 3D representation of a concept art i found on internet. My questions are: 1.- Do have importance a topology flow in environment modelling for videogames? 2.- Do have importance how i am doing junctions? 3.- In project like that i should use tris or quads? 4.-…
Despite the layoff's and studios closing their doors, it's not all doom and gloom. Like someone mentioned, it's not just this industry. I personally believe the worst of it is behind us and the economy as a whole will continue to rebound. The housing market is finally starting to pick up as well as the auto industry. It…
We had a big storm across metro Atlanta on Thursday, and I was unfortunate enough to get a tornado down my street. I've been living here for three years now, and this is my first time experiencing natures destructive force firsthand. The crazy thing was how fast it all happened. I got home at 7:33 and it was a bit overcast…
Hi, So in my game I have a player going through doors. Each time a door is open, it spawns a new room on the other side and the camera adjusts itself to the new room. The problem is that these doors/rooms go in different angles and directions and the player orientation doesn't update. For example, going into a door on the…
I agree with Noors, some car modeling tutorials would be a good idea. It's also important to keep in mind that cars are put together using thousands of individual pieces. It's ok to break up your high poly into a many different pieces (fender, hood, glass, doors ect...). It will help you keep your topology cleaner on each…
Hi, this is a good start! If you want to achieve realism I would highly recommend finding real life references that are interesting to you and trying to recreate them as closely as possible. In your image the door, wall, and floor are clearly just using one tiling material, and are lacking in detail. Where is the trim on…
Hey guys, It's been forever since I've posted here, university semester is finally over and I have time to start up a new personal project! The Witch Doctor is a cheeky nemesis of Scooby Doo and gang in one of the early episodes. The character weighs in at around 1,500 triangles, and is aimed at being cartoony and stylized…
Spent time today trying to figure out what I want the door to look like, and figured that open wide doors would be better, while figure out a way to model the door way to fit the door.