Hello! In Blender, I have a mesh with properly hard edges set up and ready to export. My client asked me about the availability of smoothing groups in 3D Max. I export with Geometry>Smoothing>Edges. It works fine in most cases and after importing to Max there are correct smoothing groups, but in this case, it is incorrect…
On CG Masters there is this tutorial: Complete Vehicle Production in Blender https://cgmasters.net/training-courses/complete-vehicle-production-in-blender/ in which the tutor uses this technique alot: https://www.youtube.com/watch?v=3rlMzsBWtPY In a nutshell, the tutor creates a guidemesh, and shrinkwraps everything onto…
Hi there. So I don't know if this is something that maybe blender did to change thing or update but usually when you do something you do something like unwrap you get the panel to change the margin and see the result as shown so you can see how it effect the result. But for some reason when I do a pack island I don't get…
grab Plasticity - you can thank me later https://www.youtube.com/watch?v=qvmiWHtAiqQ tute for the price of 2 starbuck coffees: https://www.artstation.com/marketplace/p/5VNzN/alternative-hard-surface-game-ready-production Blender Bridge Addon (Pro Version) - https://doc.plasticity.xyz/blender/install-blender-addon Addon…
HI , I would like to use "match by mesh name" in SP with my blender's 3D assets , to avoid baking issues, and change the workflow a little (exploding is a good option but not for my current model). 1- If I am goiing to use "match by mesh name" I should name "name_sufix" from the HP and the LP to match them each other…
Hi everyone and happy new year. Recently I have encountered a problem with some models in Blender (I use 2.82). When importing a model I have made in Sketchup, Blender "creates" these weird dark grey shapes on the model itself. I have gone back and forth between Blender and Sketchup to fix this - but nothing solves this.…
I meant that AO is usually done as a separate texture or texture channel. Because you shouldn't see any AO on pixels illuminated by direct sun light for example , only in shades . So it's not included into base color texture usually. Cycles , same as any ray tracer in general doesn't need AO because same effect occurs by…